Create, Package, and Sell Game Assets with Confidence
A practical, revenue-focused course that teaches you how to design production-ready assets, optimize for engines, license your work, and launch profitable product lines.
Next Cohort Opens Soon — Limited seats, early-bird perks.
Starts in
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Production Pipeline
From concept to publishing: topology, LODs, UVs, PBR maps, prefabs, and metadata that marketplaces love.
Monetization Systems
Pricing heuristics, bundles, updates, SEO tags, and release cadences that compound revenue.
Feedback & QA
Automated checklists, validation scripts, and buyer-first documentation standards to reduce refunds.
Curriculum Roadmap
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